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Glitches
Soft Museum Ballon Nights.




This trick allows you to keep playing as Ballon Nights in Soft Museum even out of the building! Just don't dash...
Puffy soft wall glitch - 3.7 MB



I was practicing on Puffy trying to paraloop her, just experimenting with different ideas when I somehow managed to fling nights through a wall without breaking it. Once again, I dont know what causes this exactly but its certainly interesting.
Spring Valley 2 No Items - 11.0 MB



In Spring Valley there is seemingly random glitch which will stop items respawning in the second lap of SV2. Nobody seems to know exactly what causes this but it appears to happen about 1 time in 5 after doing SV1 backwards.
Nights Sitting Glitch - 10.8 MB



Apparently this is a known glitch in the NiGHTS community but I wasn't aware of it until Kraken pointed it out in this forum post. Its very simple to pull off. Just get to the idea palace after the maren in any given level steal the idea from Elliot or Claris while the camera is on the maren not the kid.

This glich puts nights into a wierd sitting position which lasts until you either drilldash or enter the ideya palace. I performed the glitch on FB1 but it is possible on any level where you can reach the kids fast enough.

Miles recorded an alternate version of the glitch on SV1. He also observed that "up" is the direction the camera was pointing when the focus changes to the maren. This makes it a little easier to control the kids on the way to the palace.



Clawz freeze glitch - 18.5 MB



While practicing for a 2.0 video for Clawz I took out one of the mice directly underneath him and he vanished for a split second, reappearing at the back of the room, frozen in place. He wasnt sat on a mouse either. I dont know exactly what caused this but it is certainly rather unusual.
SG3 to SG2 Warp Glitch - 18.5 MB



Unless you have played a fair amount of Nights into Dreams it might be a bit hard to work out what is going on here. Basically it is using the dash ball above the clock in SG3 to break out of the level and "warp" back to SG2. The game continues as if you finished SG3 and continues on to SG4. It isnt particularly hard to do either.
  • Finish SG2 as normal and play SG3 until you get to the flower clock.
  • Position yourself under and alightly to the left of the dashball just over the number "6" on the clock.
  • Hold the left trigger and press down right
  • You should execute a stunt which will lift you up out of the clock area and into the dashball
  • You are now in SG2!


  • Right click pictures to save videos.
  • Videos are encoded using DivX 6.1.
  • It is free to download.






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was created by Tabithaboof unless otherwise noted and is 2007